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 Post subject: Re: Can you port this to the Wii?
PostPosted: 05 Dec 2009, 21:32 
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Location: Tennessee
I'll stick to Section 8 (a 360 game) and attempting (yet failing still) at flash.

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 Post subject: Re: Can you port this to the Wii?
PostPosted: 06 Dec 2009, 03:43 
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Hah, Flash is fun. I never learned more of it than I needed to make that banner at the top of the page. (Hint: every time you load a page on my site (but not on the forums), there's a 1% chance you'll get a "secret" banner....)

It's dangerous to modify memory that appears to be unused in-game.... when I made the AR enable code for PSO Plus and Ep3, I assumed the game wouldn't modify certain areas after startup, which turned out to be incorrect. And the unused segments may not be in the same place each time you run the game, even; memory is often dynamically allocated. The game's memory manager will handle there being less RAM (or you telling it that there's less RAM), so I believe that's the safest way to reserve memory.

However, sometimes games will have large unused global variable blocks in their executables, which will be loaded into memory and kept there for no reason, which you can use. These usually appear after the game's code and resources in memory.


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 Post subject: Re: Can you port this to the Wii?
PostPosted: 06 Dec 2009, 06:19 
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fuzziqersoftware wrote:
Hah, Flash is fun. I never learned more of it than I needed to make that banner at the top of the page. (Hint: every time you load a page on my site (but not on the forums), there's a 1% chance you'll get a "secret" banner....)


REALLY? outa ALL the times I've loaded your forums i've never seen a different bannor (cept when flash doesn't wanna work then it's the windings version)

edit OOPS pay attention to the WORDS sally >.<

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 Post subject: Re: Can you port this to the Wii?
PostPosted: 25 Jul 2010, 23:30 
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Joined: 03 Oct 2007, 17:16
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Hey guys, long time no see. A few days ago I sent in a research plan for the Wii online enabler to one of the computer science professors at University of Oklahoma (this prof. does a lot of research in games), to see if the prof might be willing to supervise the project and give me college credit for it. No response yet (which is unsurprising; most people are on vacation now), but hopefully I'll get a response within a week or two. If the project is approved for college credit, then I would expect progress to come fairly fast. Of course, false alarms have already happened where I thought progress would come fast and it turned out less so, so I don't want to get my (or your) hopes up too much, but maybe we'll get lucky here.

On another note, I was searching around the Net and happened to find ISOs of all 3 revisions of the US SSBM, plus the PAL ISO. (The only discs I could find at used game places were 1.2.) So assuming that the backup launchers work with debugging, this would allow me to test all of the major versions of SSBM, and also allow me to test inter-version play. I wonder how well online SSBM would play on a Wii compared to GCARS-CS... or compared to Brawl... don't really know how well it would work, but that's why it's called a research project. Should be fun.


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 Post subject: Re: Can you port this to the Wii?
PostPosted: 25 Jul 2010, 23:56 
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does sound neat! Hope it's a yes =)

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